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	<title>Comments on: How to destroy your child&#8217;s social capital&#8230;</title>
	<link>http://www.blindside.org.uk/2007/08/24/how-to-destroy-your-childs-social-capital/</link>
	<description>What's going to go wrong in our e-enabled world?</description>
	<pubDate>Wed, 07 Jan 2009 00:06:53 +0000</pubDate>
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		<title>By: reza</title>
		<link>http://www.blindside.org.uk/2007/08/24/how-to-destroy-your-childs-social-capital/#comment-2113</link>
		<dc:creator>reza</dc:creator>
		<pubDate>Sat, 25 Aug 2007 01:14:18 +0000</pubDate>
		<guid>http://www.blindside.org.uk/2007/08/24/how-to-destroy-your-childs-social-capital/#comment-2113</guid>
		<description>Dear Friend,
A group of researchers at University of Nevada, Las Vegas, are investigating effects of Weblogs on “Social Capital”. Therefore, they have designed an online survey. By participating in this survey you will help researches in “Management Information Systems” and “Sociology”. You must be at least 18 years old to participate in this survey. It will take 5 to 12 minutes of your time.
Your participation is greatly appreciated. You will find the survey at the following link. &lt;a href="http://faculty.unlv.edu/rtorkzadeh/survey" rel="nofollow"&gt;http://faculty.unlv.edu/rtorkzadeh/survey&lt;/a&gt;
This group has already done another study on Weblogs effects on “Social Interactions” and “Trust”. To obtain a copy of the previous study brief report of findings you can email Reza Vaezi at reza.vaezi@yahoo.com.</description>
		<content:encoded><![CDATA[<p>Dear Friend,<br />
A group of researchers at University of Nevada, Las Vegas, are investigating effects of Weblogs on “Social Capital”. Therefore, they have designed an online survey. By participating in this survey you will help researches in “Management Information Systems” and “Sociology”. You must be at least 18 years old to participate in this survey. It will take 5 to 12 minutes of your time.<br />
Your participation is greatly appreciated. You will find the survey at the following link. <a href="http://faculty.unlv.edu/rtorkzadeh/survey" rel="nofollow">http://faculty.unlv.edu/rtorkzadeh/survey</a><br />
This group has already done another study on Weblogs effects on “Social Interactions” and “Trust”. To obtain a copy of the previous study brief report of findings you can email Reza Vaezi at <a href="mailto:reza.vaezi@yahoo.com.">reza.vaezi@yahoo.com.</a></p>
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		<title>By: wendyg</title>
		<link>http://www.blindside.org.uk/2007/08/24/how-to-destroy-your-childs-social-capital/#comment-2105</link>
		<dc:creator>wendyg</dc:creator>
		<pubDate>Fri, 24 Aug 2007 12:45:40 +0000</pubDate>
		<guid>http://www.blindside.org.uk/2007/08/24/how-to-destroy-your-childs-social-capital/#comment-2105</guid>
		<description>In *gaming* worlds, yes. But I was talking about an offline mode for *Second Life*, which isn't really a gaming world. It's virtual, and there are games in it (which could not be taken offline), but it's primarily a *platform*, just as the Web is a platform (and you can pull Web pages into it, just as you can stream multimedia content out of it onto Web pages). 

wg</description>
		<content:encoded><![CDATA[<p>In *gaming* worlds, yes. But I was talking about an offline mode for *Second Life*, which isn&#8217;t really a gaming world. It&#8217;s virtual, and there are games in it (which could not be taken offline), but it&#8217;s primarily a *platform*, just as the Web is a platform (and you can pull Web pages into it, just as you can stream multimedia content out of it onto Web pages). </p>
<p>wg</p>
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		<title>By: Dave Walker</title>
		<link>http://www.blindside.org.uk/2007/08/24/how-to-destroy-your-childs-social-capital/#comment-2104</link>
		<dc:creator>Dave Walker</dc:creator>
		<pubDate>Fri, 24 Aug 2007 12:37:29 +0000</pubDate>
		<guid>http://www.blindside.org.uk/2007/08/24/how-to-destroy-your-childs-social-capital/#comment-2104</guid>
		<description>I'm with Stallman: "The world's best computer game is called Unix".
Thus, taking your game world around with you is pretty straightforward ;-).More seriously, "offline modes" &lt;i&gt;really&lt;/i&gt; mess-up server-side state machines which enforce matters such as who can go where and do what; the security enforcement in a game environment needs to be somewhere where, ostensibly, the game player can't go fiddling with it - ie, somewhere other than the client system that they probably have root on. Trust models for gaming, especially multiplayer gaming, need to be mostly server-centric for this reason, so the server can enforce what the player can and cannot do in realtime; comparison (and contrast) with content-centric DRM schemes is a worthwhile exercise in this regard.</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Stallman: &#8220;The world&#8217;s best computer game is called Unix&#8221;.<br />
Thus, taking your game world around with you is pretty straightforward ;-).More seriously, &#8220;offline modes&#8221; <i>really</i> mess-up server-side state machines which enforce matters such as who can go where and do what; the security enforcement in a game environment needs to be somewhere where, ostensibly, the game player can&#8217;t go fiddling with it - ie, somewhere other than the client system that they probably have root on. Trust models for gaming, especially multiplayer gaming, need to be mostly server-centric for this reason, so the server can enforce what the player can and cannot do in realtime; comparison (and contrast) with content-centric DRM schemes is a worthwhile exercise in this regard.</p>
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